Platform SDK: DirectX |
The D3DXMatrixRotationYawPitchRoll function builds a matrix with a specified yaw, pitch, and roll.
D3DXMATRIX* D3DXMatrixRotationYawPitchRoll( D3DXMATRIX* pOut, float yaw, float pitch, float roll, );
A pointer to a D3DXMATRIX structure with the specified yaw, pitch, and roll.
The return value for this function is the same value returned in the pOut parameter. In this way, the D3DXMatrixRotationYawPitchRoll function can be used as a parameter for another function.
Windows NT/2000: Requires Windows 2000.
Windows 95/98: Requires Windows 95 or later. Available as a redistributable for Windows 95.
Version: Requires DirectX 7.0.
Header: Declared in d3dxmath.h.
Library: Use d3dx.lib.
D3DXMatrixRotationAxis, D3DXMatrixRotationQuaternion, D3DXMatrixRotationX, D3DXMatrixRotationY, D3DXMatrixRotationZ