D3DX_SURFACEFORMAT
The D3DX_SURFACEFORMAT enumerated type defines the various types of surface formats that can be enumerated. All of the Direct3DX surface classes are represented here:
typedef enum _D3DX_SURFACEFORMAT {
D3DX_SF_UNKNOWN = 0,
D3DX_SF_R8G8B8 = 1,
D3DX_SF_A8R8G8B8 = 2,
D3DX_SF_X8R8G8B8 = 3,
D3DX_SF_R5G6B5 = 4,
D3DX_SF_R5G5B5 = 5,
D3DX_SF_PALETTE4 = 6,
D3DX_SF_PALETTE8 = 7,
D3DX_SF_A1R5G5B5 = 8,
D3DX_SF_X4R4G4B4 = 9,
D3DX_SF_A4R4G4B4 =10,
D3DX_SF_L8 =11,
D3DX_SF_A8L8 =12,
D3DX_SF_U8V8 =13,
D3DX_SF_U5V5L6 =14,
D3DX_SF_U8V8L8 =15,
D3DX_SF_UYVY =16,
D3DX_SF_YUY2 =17,
D3DX_SF_DXT1 =18,
D3DX_SF_DXT3 =19,
D3DX_SF_DXT5 =20,
D3DX_SF_R3G3B2 =21,
D3DX_SF_A8 =22,
D3DX_SF_TEXTUREMAX =23,
D3DX_SF_Z16S0 =256,
D3DX_SF_Z32S0 =257,
D3DX_SF_Z15S1 =258,
D3DX_SF_Z24S8 =259,
D3DX_SF_S1Z15 =260,
D3DX_SF_S8Z24 =261,
D3DX_SF_DEPTHMAX =262,
D3DX_SF_FORCEMAX = (DWORD)(-1)
} D3DX_SURFACEFORMAT;
- D3DX_SF_UNKNOWN
- The surface format is unknown.
- D3DX_SF_R8G8B8
- 24-bit RGB pixel format.
- D3DX_SF_A8R8G8B8
- 32-bit ARGB pixel format with alpha.
- D3DX_SF_X8R8G8B8
- 32-bit RGB pixel format where 8 bits are reserved for each color.
- D3DX_SF_R5G6B5
- 16-bit RGB pixel format.
- D3DX_SF_R5G5B5
- 16-bit pixel format where 5 bits are reserved for color and 1 bit is reserved for transparency.
- D3DX_SF_PALETTE4
- The surface is 4-bit color indexed.
- D3DX_SF_PALETTE8
- The surface is 8-bit color indexed.
- D3DX_SF_A1R5G5B5
- 16-bit pixel format where 5 bits are reserved for color and 1 bit is reserved for alpha (transparent texel).
- D3DX_SF_X4R4G4B4
- 16-bit RGB pixel format where 4 bits are reserved for each color.
- D3DX_SF_A4R4G4B4
- 16-bit ARGB pixel format.
- D3DX_SF_L8
- 8-bit luminance-only.
- D3DX_SF_A8L8
- 16-bit alpha-luminance.
- D3DX_SF_U8V8
- 16-bit bump-map format.
- D3DX_SF_U5V5L6
- 16-bit bump-map format with luminance.
- D3DX_SF_U8V8L8
- 24-bit bump-map format with luminance.
- D3DX_SF_UYVY
- UYVY format (PC98 compliance).
- D3DX_SF_YUY2
- YUY2 format (PC98 compliance).
- D3DX_SF_DXT1
- S3 texture compression technique 1.
- D3DX_SF_DXT3
- S3 texture compression technique 3.
- D3DX_SF_DXT5
- S3 texture compression technique 5.
- D3DX_SF_R3G3B2
- 8-bit RGB texture format.
- D3DX_SF_A8
- 8-bit alpha-only.
- D3DX_SF_TEXTUREMAX
- Final texture format.
- D3DX_SF_Z16S0
- 16-bit z-buffer bit depth.
- D3DX_SF_Z32S0
- 32-bit z-buffer bit depth.
- D3DX_SF_Z15S1
- 16-bit depth-buffer format with 1-bit reserved for the stencil buffer.
- D3DX_SF_Z24S8
- 32-bit depth-buffer with 8 bits reserved for the stencil buffer.
- D3DX_SF_S1Z15
- 16-bit depth buffer with 1 bit reserved for the stencil buffer (LSB).
- D3DX_SF_S8Z24
- 32-bit depth-buffer with 8 bits reserved for the stencil buffer (LSB).
- D3DX_SF_DEPTHMAX
- Maximum depth-buffer pixel format.
- D3DX_SF_FORCEMAX
- Force the maximum.
Remarks
Note that there is no DDPIXELFORMAT structure in Direct3DX; rather the values of the D3DX_SURFACEFORMAT enumeration indicate the pixel format.
Windows NT/2000: Requires Windows 2000.
Windows 95/98: Requires Windows 95 or later. Available as a redistributable for Windows 95.
Version: Requires DirectX 7.0.
Header: Declared in d3dxcore.h.
See Also
D3DXGetMaxSurfaceFormats, D3DXGetSurfaceFormat