Platform SDK: DirectX |
The D3DXVECTOR4 structure supplies the following operator overloads and type casts.
#ifdef __cplusplus public: D3DXVECTOR4() {}; D3DXVECTOR4( const float* ); D3DXVECTOR4( float x, float y, float z, float w ); // casting operator float* (); operator const float* () const; // assignment operators D3DXVECTOR4& operator += ( const D3DXVECTOR4& ); D3DXVECTOR4& operator -= ( const D3DXVECTOR4& ); D3DXVECTOR4& operator *= ( float ); D3DXVECTOR4& operator /= ( float ); // unary operators D3DXVECTOR4 operator + () const; D3DXVECTOR4 operator - () const; // binary operators D3DXVECTOR4 operator + ( const D3DXVECTOR4& ) const; D3DXVECTOR4 operator - ( const D3DXVECTOR4& ) const; D3DXVECTOR4 operator * ( float ) const; D3DXVECTOR4 operator / ( float ) const; friend D3DXVECTOR4 operator * ( float, const D3DXVECTOR4& ); BOOL operator == ( const D3DXVECTOR4& ) const; BOOL operator != ( const D3DXVECTOR4& ) const; public: #endif //__cplusplus