Platform SDK: DirectX

D3DXQuaternionRotationMatrix

The D3DXQuaternionRotationMatrix function builds a quaternion from a rotation matrix.

D3DXQUATERNION* D3DXQuaternionRotationMatrix(
  D3DXQUATERNION* pOut,
  const D3DXMATRIX* pM
); 

Parameters

pOut
A pointer to the D3DXQUATERNION structure that is the result of the operation.
pM
A pointer to the source D3DXMATRIX structure.

Return Values

A pointer to the D3DXQUATERNION structure built from a given rotation matrix.

Remarks

The return value for this function is the same value returned in the pOut parameter. In this way, the D3DXQuaternionRotationMatrix function can be used as a parameter for another function.

Requirements

  Windows NT/2000: Requires Windows 2000.
  Windows 95/98: Requires Windows 95 or later. Available as a redistributable for Windows 95.
  Version: Requires DirectX 7.0.
  Header: Declared in d3dxmath.h.
  Library: Use d3dx.lib.

See Also

D3DXQuaternionRotationAxis, D3DXQuaternionRotationYawPitchRoll