Platform SDK: DirectX |
The D3DXQuaternionRotationMatrix function builds a quaternion from a rotation matrix.
D3DXQUATERNION* D3DXQuaternionRotationMatrix( D3DXQUATERNION* pOut, const D3DXMATRIX* pM );
A pointer to the D3DXQUATERNION structure built from a given rotation matrix.
The return value for this function is the same value returned in the pOut parameter. In this way, the D3DXQuaternionRotationMatrix function can be used as a parameter for another function.
Windows NT/2000: Requires Windows 2000.
Windows 95/98: Requires Windows 95 or later. Available as a redistributable for Windows 95.
Version: Requires DirectX 7.0.
Header: Declared in d3dxmath.h.
Library: Use d3dx.lib.
D3DXQuaternionRotationAxis, D3DXQuaternionRotationYawPitchRoll