Platform SDK: DirectX |
The D3DXQuaternionInverse function conjugates and re-normalizes a given quaternion.
D3DXQUATERNION* D3DXQuaternionInverse( D3DXQUATERNION* pOut, const D3DXQUATERNION* pQ );
A pointer to a D3DXQUATERNION structure that is the inverse quaternion of the given quaternion.
The return value for this function is the same value returned in the pOut parameter. In this way, the D3DXQuaternionInverse function can be used as a parameter for another function.
Windows NT/2000: Requires Windows 2000.
Windows 95/98: Requires Windows 95 or later. Available as a redistributable for Windows 95.
Version: Requires DirectX 7.0.
Header: Declared in d3dxmath.h.
Library: Use d3dx.lib.