Platform SDK: DirectX

D3DXVec3Cross

The D3DXVec3Cross function determines the cross-product of two 3-D vectors.

D3DXVECTOR3* D3DXVec3Cross(
  D3DXVECTOR3* pOut,
  const D3DXVECTOR3* pV1,
  const D3DXVECTOR3* pV2
); 

Parameters

pOut
A pointer to the D3DXVECTOR3 structure that is the result of the operation.
pV1
A pointer to a source D3DXVECTOR3 structure.
pV2
A pointer to a source D3DXVECTOR3 structure.

Return Values

A pointer to a D3DXVECTOR3 structure that is the cross product of two 3-D vectors.

Remarks

This function determines the cross-product with the following code:

    D3DXVECTOR3 v;
 
    v.x = pV1->y * pV2->z - pV1->z * pV2->y;
    v.y = pV1->z * pV2->x - pV1->x * pV2->z;
    v.z = pV1->x * pV2->y - pV1->y * pV2->x;
 
    *pOut = v;

The return value for this function is the same value returned in the pOut parameter. In this way, the D3DXVec3Cross function can be used as a parameter for another function.

Requirements

  Windows NT/2000: Requires Windows 2000.
  Windows 95/98: Requires Windows 95 or later. Available as a redistributable for Windows 95.
  Version: Requires DirectX 7.0.
  Header: Declared in d3dxmath.h.
  Library: Use d3dx.lib.

See Also

D3DXVec3Dot