Platform SDK: DirectX |
The D3DXPLANE structure describes a plane.
typedef struct D3DXPLANE { float a, b, c, d; } D3DXPLANE;
The members of the D3DXPLANE structure take the form of the general plane equation. They fit into the general plane equation such that ax + by + cz + dw = 0.
C++ programmers can take advantage of operator overloading and type casting. The C++ implementation of the D3DXPLANE structure implements overloaded constructors and overloaded unary and binary operators. For more information, see C++ Specific Features.
Windows NT/2000: Requires Windows 2000.
Windows 95/98: Requires Windows 95 or later. Available as a redistributable for Windows 95.
Version: Requires DirectX 7.0.
Header: Declared in d3dxmath.h.
D3DXPlaneDot, D3DXPlaneDotCoord, D3DXPlaneDotNormal, D3DXPlaneIntersectLine, D3DXPlaneFromPointNormal, D3DXPlaneFromPoints, D3DXPlaneTransform