Platform SDK: DirectX

D3DXPlaneFromPoints

The D3DXPlaneFromPoints function constructs a plane from 3 points.

D3DXPLANE* D3DXPlaneFromPoints(
  D3DXPLANE* pOut,
  const D3DXVECTOR3* pV1,
  const D3DXVECTOR3* pV2,
  const D3DXVECTOR3* pV3
); 

Parameters

pOut
A pointer to the D3DXPLANE structure that is the result of the operation.
pV1
A pointer to a D3DXVECTOR3 structure. This is one of the points used to construct the plane.
pV2
A pointer to a D3DXVECTOR3 structure. This is one of the points used to construct the plane.
pV3
A pointer to a D3DXVECTOR3 structure. This is one of the points used to construct the plane.

Return Values

A pointer to the D3DXPLANE structure constructed from the given points.

Remarks

The return value for this function is the same value returned in the pOut parameter. In this way, the D3DXPlaneFromPoints function can be used as a parameter for another function.

Requirements

  Windows NT/2000: Requires Windows 2000.
  Windows 95/98: Requires Windows 95 or later. Available as a redistributable for Windows 95.
  Version: Requires DirectX 7.0.
  Header: Declared in d3dxmath.h.
  Library: Use d3dx.lib.

See Also

D3DXPlaneFromPointNormal