Platform SDK: DirectX

D3DXPlaneTransform

The D3DXPlaneTransform function transforms a plane by a given matrix.

D3DXPLANE* D3DXPlaneTransform(
  D3DXPLANE* pOut,
  const D3DXPLANE* pP,
  const D3DXMATRIX* pM
); 

Parameters

pOut
A pointer to the D3DXPLANE structure that is the result of the operation.
pP
A pointer to the source D3DXPLANE structure.
pM
A pointer to the source D3DMATRIX structure.

Return Values

A pointer to a D3DXPLANE structure, representing the transformed plane.

Remarks

The matrix, pM, must be an affine transform.

The return value for this function is the same value returned in the pOut parameter. In this way, the D3DXPlaneTransform function can be used as a parameter for another function.

Requirements

  Windows NT/2000: Requires Windows 2000.
  Windows 95/98: Requires Windows 95 or later. Available as a redistributable for Windows 95.
  Version: Requires DirectX 7.0.
  Header: Declared in d3dxmath.h.
  Library: Use d3dx.lib.