Platform SDK: DirectX

Texturing Functions

The texturing application programming interface (API) provided by the Direct3DX utility library supplies functions to convert texture formats, create and load textures, filter textures, and generate mipmaps.

The functions of the texturing API can be organized into the following groups:

Create D3DXCreateCubeMapTexture
  D3DXCreateTexture
D3DXCreateTextureFromFile
Load D3DXLoadTextureFromFile
  D3DXLoadTextureFromMemory
D3DXLoadTextureFromSurface
Miscellaneous D3DXCheckTextureRequirements