Platform SDK: DirectX

Getting Started: Basic Graphics Concepts

This section provides an overview of graphics programming with DirectDraw. Each concept discussed here begins with a non-technical overview, followed by some specific information about how DirectDraw supports it.

You don't need to be a graphics guru to benefit from this overview—in fact, if you are one you might want to skip this section entirely and move on to the more detailed information in the DirectDraw Essentials section. If you're familiar with Windows programming in C and C++ or Visual Basic, you won't have difficulty digesting this information. When you finish reading these topics, you will have a solid understanding of basic DirectDraw graphics programming concepts.

The following topics are discussed.