Platform SDK: DirectX |
The DirectDrawCreateEx function creates an instance of a DirectDraw object that supports the newest set of Direct3D interfaces. To use the new features of Direct3D in DirectX 7.0, create a DirectDraw object with this function. For more information about the relationship between DirectDraw and Direct3D see The DirectDraw Object and Direct3D and Accessing Direct3D topics.
HRESULT WINAPI DirectDrawCreateEx( GUID FAR *lpGUID, LPVOID *lplpDD, REFIID iid, IUnknown FAR *pUnkOuter );
If the function succeeds, the return value is DD_OK.
If it fails, the function can return one of the following error values:
DDERR_DIRECTDRAWALREADYCREATED |
DDERR_GENERIC |
DDERR_INVALIDDIRECTDRAWGUID |
DDERR_INVALIDPARAMS |
DDERR_NODIRECTDRAWHW |
DDERR_OUTOFMEMORY |
This function attempts to initialize a DirectDraw object, and then sets a pointer to the object if the call succeeds.
On systems with multiple monitors, specifying NULL for lpGUID causes the DirectDraw object to run in emulation mode when the normal cooperative level is set. To make use of hardware acceleration on these systems, specify the device's GUID. For more information, see Devices and Acceleration in MultiMon Systems.
Windows NT/2000: Requires Windows 2000.
Windows 95/98: Requires Windows 98.
Header: Declared in ddraw.h.
Import Library: Use ddraw.lib.