Platform SDK: DirectX

IDirectDraw7::SetCooperativeLevel

The IDirectDraw7::SetCooperativeLevel method determines the top-level behavior of the application.

HRESULT SetCooperativeLevel(
  HWND hWnd,     
  DWORD dwFlags  
);

Parameters

hWnd
Window handle used for the application. Set to the calling application's top-level window handle (not a handle for any child windows created by the top-level window). This parameter can be NULL when the DDSCL_NORMAL flag is specified in the dwFlags parameter.
dwFlags
One or more of the following flags:
DDSCL_ALLOWMODEX
Allows the use of Mode X display modes. This flag can only be used if the DDSCL_EXCLUSIVE and DDSCL_FULLSCREEN flags are present.
DDSCL_ALLOWREBOOT
Allows CTRL+ALT+DEL to function while in exclusive (full-screen) mode.
DDSCL_CREATEDEVICEWINDOW
This flag is supported in Microsoft® Windows® 98 and Microsoft® Windows® 2000 only. Indicates that DirectDraw is to create and manage a default device window for this DirectDraw object. For more information, see Focus and Device Windows.
DDSCL_EXCLUSIVE
Requests the exclusive level. This flag must be used with the DDSCL_FULLSCREEN flag.
DDSCL_FPUPRESERVE
The calling application cares about the FPU state and does not want Direct3D to modify it in ways visible to the application. In this mode, Direct3D saves and restores the FPU state every time that it needs to modify the FPU state. For more information, see DirectDraw Cooperative Levels and FPU Precision.
DDSCL_FPUSETUP
The calling application is likely to keep the FPU set up for optimal Direct3D performance (single precision and exceptions disabled), so Direct3D does not need to explicitly set the FPU each time. This is the default state. For more information, see DirectDraw Cooperative Levels and FPU Precision.
DDSCL_FULLSCREEN
The exclusive-mode owner is responsible for the entire primary surface. The GDI can be ignored. This flag must be used with the DDSCL_EXCLUSIVE flag.
DDSCL_MULTITHREADED
Requests multithread-safe DirectDraw behavior. This causes Direct3D to take the global critical section more frequently.
DDSCL_NORMAL
The application functions as a regular Microsoft® Windows® application. This flag cannot be used with the DDSCL_ALLOWMODEX, DDSCL_EXCLUSIVE, or DDSCL_FULLSCREEN flags.
DDSCL_NOWINDOWCHANGES
DirectDraw is not allowed to minimize or restore the application window on activation.
DDSCL_SETDEVICEWINDOW
This flag is supported in Windows 98 and Windows 2000 only. Indicates that the hWnd parameter is the window handle of the device window for this DirectDraw object. This flag cannot be used with the DDSCL_SETFOCUSWINDOW flag.
DDSCL_SETFOCUSWINDOW
This flag is supported in Windows 98 and Windows 2000 only. Indicates that the hWnd parameter is the window handle of the focus window for this DirectDraw object. This flag cannot be used with the DDSCL_SETDEVICEWINDOW flag.

Return Values

If the method succeeds, the return value is DD_OK.

If it fails, the method can return one of the following error values:

DDERR_EXCLUSIVEMODEALREADYSET
DDERR_HWNDALREADYSET
DDERR_HWNDSUBCLASSED
DDERR_INVALIDOBJECT
DDERR_INVALIDPARAMS
DDERR_OUTOFMEMORY

Remarks

This method must be called by the same thread that created the application window.

An application must set either the DDSCL_EXCLUSIVE or the DDSCL_NORMAL flag.

The DDSCL_EXCLUSIVE flag must be set to call functions that can have drastic performance consequences for other applications. For more information, see Cooperative Levels.

Interaction between this method and the IDirectDraw7::SetDisplayMode method differs from their IDirectDraw counterparts. For more information, see Restoring Display Modes.

If you use Microsoft Foundation Classes (MFC), the window handle passed to this method should identify the application's top-level window, not a derived child window. To retrieve your MFC application's top-level window handle, you could use the following code:

    HWND hwndTop = AfxGetMainWnd()->GetSafeHwnd();

Requirements

  Windows NT/2000: Requires Windows 2000.
  Windows 95/98: Requires Windows 98.
  Header: Declared in ddraw.h.

See Also

IDirectDraw7::SetDisplayMode, IDirectDraw7::Compact, IDirectDraw7::EnumDisplayModes, Mode X and Mode 13 Display Modes, Focus and Device Windows