Platform SDK: DirectX

IDirectDrawSurface7::GetPriority

The IDirectDrawSurface7::GetPriority method retrieves the texture-management priority for this texture. This method succeeds only on managed textures (see Remarks).

HRESULT GetPriority( 
  LPDWORD lpdwPriority
); 

Parameters

lpdwPriority
Address of a variable to be filled with the texture priority if the call succeeds.

Return Values

If the method succeeds, the return value is D3D_OK.

If it fails, the return value is an error. The method returns DDERR_INVALIDOBJECT if the parameter is invalid or if the texture is not managed by Direct3D.

Remarks

Priorities are used to determine when managed textures are to be removed from memory. A texture assigned a low priority is removed before a texture with a high priority. If two textures have the same priority, the texture that was used more recently is kept in memory; the other texture is removed.

Applications can set and retrieve priorities only for managed textures (those that were created with the DDSCAPS2_TEXTUREMANAGE flag). Calling this method on a nonmanaged texture causes the method to fail and return DDERR_INVALIDOBJECT.

This method was introduced with the IDirectDrawSurface7 interface.

Requirements

  Windows NT/2000: Requires Windows 2000.
  Windows 95/98: Requires Windows 98.
  Header: Declared in ddraw.h.

See Also

IDirectDrawSurface7::SetPriority, Automatic Texture Management, Textures