| Platform SDK: DirectX |
The information in this section pertains only to applications written in C and C++. See DirectDraw Visual Basic Tutorials.
The WM_TIMER message in DDEx1 is devoted to flipping to the back buffer. After the surface memory is unlocked, you can use the IDirectDrawSurface7::Flip method to flip the back buffer to the primary surface, as shown in the following example.
case WM_TIMER:
// Update and flip surfaces
if (g_bActive && TIMER_ID == wParam)
{
UpdateFrame(hWnd);
while (TRUE)
{
hRet = g_pDDSPrimary->Flip(NULL, 0);
if (hRet == DD_OK)
break;
if (hRet == DDERR_SURFACELOST)
{
hRet = g_pDDSPrimary->Restore();
if (hRet != DD_OK)
break;
}
if (hRet != DDERR_WASSTILLDRAWING)
break;
}
}
break;
In the example, the g_pDDSPrimary parameter designates the primary surface and its associated back buffer. When IDirectDrawSurface7::Flip is called, the front and back surfaces are exchanged (only the pointers to the surfaces are changed; no data is actually moved). If the flip is successful and returns DD_OK, the application breaks from the while loop.
If the flip returns with a DDERR_SURFACELOST value, an attempt is made to restore the surface by using the IDirectDrawSurface7::Restore method. If the restore is successful, the application loops back to the IDirectDrawSurface7::Flip call and tries again. If the restore is unsuccessful, the application breaks from the while loop, and returns with an error.
Note When you call IDirectDrawSurface7::Flip, the flip does not complete immediately. Rather, a flip is scheduled for the next time a vertical blank occurs on the system. If, for example, the previous flip has not occurred, IDirectDrawSurface7::Flip returns DDERR_WASSTILLDRAWING. In the example, the IDirectDrawSurface7::Flip call continues to loop until it returns DD_OK.