| Platform SDK: DirectX | 
The DIDATAFORMAT structure carries information describing a device's data format. This structure is used with the IDirectInputDevice7::SetDataFormat method.
typedef struct DIDATAFORMAT { 
    DWORD dwSize; 
    DWORD dwObjSize; 
    DWORD dwFlags; 
    DWORD dwDataSize; 
    DWORD dwNumObjs; 
    LPDIOBJECTDATAFORMAT rgodf; 
} DIDATAFORMAT, *LPDIDATAFORMAT;
 
typedef const DIDATAFORMAT *LPCDIDATAFORMAT;
Applications do not typically need to create a DIDATAFORMAT structure. An application can use one of the predefined global data format variables, c_dfDIMouse, c_dfDIMouse2, c_dfDIKeyboard, c_dfDIJoystick, or c_dfDIJoystick2.
The following code example sets a data format that can be used by applications that need two axes (reported in absolute coordinates) and two buttons:
// Suppose an application uses the following 
// structure to read device data. 
 
typedef struct MYDATA { 
    LONG  lX;                   // X-axis goes here. 
    LONG  lY;                   // Y-axis goes here. 
    BYTE  bButtonA;             // One button goes here. 
    BYTE  bButtonB;             // Another button goes here. 
    BYTE  bPadding[2];          // Must be DWORD multiple in size. 
} MYDATA; 
 
// Then, it can use the following data format. 
 
DIOBJECTDATAFORMAT rgodf[ ] = { 
  { &GUID_XAxis, FIELD_OFFSET(MYDATA, lX),
    DIDFT_AXIS | DIDFT_ANYINSTANCE, 0, }, 
  { &GUID_YAxis, FIELD_OFFSET(MYDATA, lY), 
    DIDFT_AXIS | DIDFT_ANYINSTANCE, 0, }, 
  { &GUID_Button, FIELD_OFFSET(MYDATA, bButtonA),
    DIDFT_BUTTON | DIDFT_ANYINSTANCE, 0, }, 
  { &GUID_Button, FIELD_OFFSET(MYDATA, bButtonB), 
    DIDFT_BUTTON | DIDFT_ANYINSTANCE, 0, }, 
}; 
#define numObjects (sizeof(rgodf) / sizeof(rgodf[0])) 
 
DIDATAFORMAT df = { 
    sizeof(DIDATAFORMAT),       // this structure 
    sizeof(DIOBJECTDATAFORMAT), // size of object data format 
    DIDF_ABSAXIS,               // absolute axis coordinates 
    sizeof(MYDATA),             // device data size 
    numObjects,                 // number of objects 
    rgodf,                      // and here they are 
}; 
  Windows NT/2000: Requires Windows 2000.
  Windows 95/98: Requires Windows 95 or later. Available as a redistributable for Windows 95.
  Header: Declared in dinput.h.