Platform SDK: DirectX

DICONSTANTFORCE

The DICONSTANTFORCE structure contains type-specific information for effects that are marked as DIEFT_CONSTANTFORCE.

The structure describes a constant force effect.

A pointer to a single DICONSTANTFORCE structure for an effect is passed in the lpvTypeSpecificParams member of the DIEFFECT structure.

typedef struct DICONSTANTFORCE { 
    LONG lMagnitude; 
} DICONSTANTFORCE, *LPDICONSTANTFORCE; 
 
typedef const DICONSTANTFORCE *LPCDICONSTANTFORCE;

Members

lMagnitude
The magnitude of the effect, in the range from –10,000 through 10,000. If an envelope is applied to this effect, the value represents the magnitude of the sustain. If no envelope is applied, the value represents the amplitude of the entire effect.

Requirements

  Windows NT/2000: Requires Windows 2000.
  Windows 95/98: Requires Windows 95 or later. Available as a redistributable for Windows 95.
  Header: Declared in dinput.h.