Platform SDK: DirectX |
The information in this topic pertains only to applications written in C++. See DirectInput Visual Basic Tutorials.
This application-defined sample function deallocates existing DirectInput interface pointers in preparation for program shutdown or in the event of a failure to properly initialize a device.
/* The following variables are presumed initialized: LPDIRECTINPUT7 g_lpDI; LPDIRECTINPUTDEVICE7 g_lpDIDevice; */ void WINAPI DI_Term() { if (g_lpDI) { if (g_lpDIDevice) { /* Always unacquire device before calling Release(). */ g_lpDIDevice->Unacquire(); g_lpDIDevice->Release(); g_lpDIDevice = NULL; } g_lpDI->Release(); g_lpDI = NULL; } }