Platform SDK: DirectX |
This topic pertains only to applications written in C++.
Once you have loaded an object. you can use its IDirectMusicObject interface to retrieve information about it in a DMUS_OBJECTDESC structure. You must first obtain the IDirectMusicObject interface for the object.
The following code example uses the IDirectMusicObject::GetDescriptor method to obtain the name of a style:
/* It is assumed that pStyle is a valid pointer to an IDirectMusicStyle interface. */ if (pStyle) { IDirectMusicObject *pIObject; DMUS_OBJECTDESC Desc; if (SUCCEEDED(pStyle->QueryInterface(IID_IDirectMusicObject, (void **) &pIObject) { if (SUCCEEDED(pIObject->GetDescriptor(&Desc)) { if (Desc.dwValidData & DMUS_OBJ_NAME) { TRACE("Style name is %S\n",Desc.wszName); } } pIObject->Release(); } }