Platform SDK: DirectX

DMUS_RHYTHM_PARAM

The DMUS_RHYTHM_PARAM structure is used as the pParam parameter in calls to the various GetParam methods when the track is a chord track and rguidType is GUID_RhythmParam.

typedef struct {
    DMUS_TIMESIGNATURE  TimeSig;
    DWORD               dwRhythmPattern;
} DMUS_RHYTHM_PARAM;

Members

TimeSig
DMUS_TIMESIGNATURE structure containing the time signature of the rhythm parameter. This structure must be initialized before the DMUS_RHYTHM_PARAM structure is passed to GetParam.
dwRhythmPattern
Rhythm pattern for a sequence of chords. Each bit represents a beat in one or more measures, with 1 signifying a chord on the beat and 0 signifying no chord.

Requirements

  Windows NT/2000: Requires Windows 2000.
  Windows 95/98: Requires Windows 95 or later. Available as a redistributable for Windows 95.
  Header: Declared in dmusicf.h.

See Also

IDirectMusicPerformance::GetParam, IDirectMusicPerformance::SetParam, IDirectMusicSegment::GetParam, IDirectMusicSegment::SetParam, IDirectMusicTrack::GetParam, IDirectMusicTrack::SetParam