Platform SDK: DirectX

DMUS_IO_MUTE

The DMUS_IO_MUTE structure contains information about a mute event on a channel. It is used in the Mute Track Chunk.

typedef struct _DMUS_IO_MUTE {
    MUSIC_TIME  mtTime;
    DWORD       dwPChannel;
    DWORD       dwPChannelMap;
} DMUS_IO_MUTE;
mtTime
Time of the event.
dwPChannel
Performance channel to mute or remap.
dwPChannelMap
Channel to which dwPChannel is being mapped, or 0xFFFFFFFF if dwPChannel is to be muted.

Requirements

  Windows NT/2000: Requires Windows 2000.
  Windows 95/98: Requires Windows 95 or later. Available as a redistributable for Windows 95.
  Header: Declared in dmusicf.h.

See Also

DMUS_MUTE_PARAM