Platform SDK: DirectX

Step 1: Defines and Globals

[Visual Basic]

This tutorial pertains only to applications written in C++. See DirectMusic Visual Basic Tutorials.

[C++]

The following defines and global variables are declared at the beginning of Donuts.cpp. They are given here for you to refer to as you work through the tutorial.

BOOL          bMusicEnabled = TRUE;
 
// Various constants
const  GUID guidZero =    {0};
#define MOTIF_BOUNCE       0
#define MOTIF_DEATH        1
#define MOTIF_SHIELD       2
#define MOTIF_BLOWUP       4
#define MOTIF_BLOWUPLITE   3
#define NUM_MOTIFS         5
#define NUM_STYLES         2
#define SEGMENT_1          0
#define SEGMENT_2          1
#define SEGMENT_TRANS_1    2
#define SEGMENT_TRANS_2    3
#define NUM_SEGMENTS       4
#define NUM_CHORDMAP       4
#define BLOWUPS_PER_BEAT   2
#define MEASURE_LENGTH     DMUS_PPQ * 4 
// parts/quarter * quarters/measure (assumes 4/4)
 
// Global interfaces
IDirectMusicStyle*        gapStyle[NUM_STYLES];
IDirectMusicChordMap*     gapChordMap[NUM_STYLES] [NUM_CHORDMAP];
IDirectMusicSegment*      gapMotif[NUM_STYLES] [NUM_MOTIFS];
IDirectMusicSegment*      gapSegment[NUM_SEGMENTS] = 
                          {NULL, NULL, NULL, NULL};
IDirectMusicComposer *    gpComposer = NULL;
IDirectMusicPerformance*  gpPerformance = NULL;
IDirectMusic*             gpDirectMusic = NULL;
IDirectMusicLoader*       gpLoader = NULL;
IDirectMusicSegment*      gpIntroTemplate = NULL;
IDirectMusicSegment*      gpGameTemplate = NULL;
IDirectMusicSegment*      gapShieldSegment[NUM_STYLES] = {NULL, NULL};
IDirectMusicSegment*      gapDefaultSegment[NUM_STYLES] = 
                                  {NULL, NULL};
IDirectMusicBand*         gapShieldBand[NUM_STYLES] = {NULL, NULL};
IDirectMusicBand*         gapDefaultBand[NUM_STYLES] = {NULL, NULL};
 
// Global variables
BOOL        bAnyHits = FALSE;
int         gnCurrentStyle = 0;
int         gnCurrentChordMap = 0;
int         gnLastStyle = 0;
int         gnLastChordMap = 0;
 
BOOL        gbShieldsOn = FALSE;
static int  snLastTempo;
static int  snSubLevel;
static int  snMaxBlowUps = BLOWUPS_PER_BEAT;

Next: Step 2: Initialize the Performance