Platform SDK: DirectX |
This tutorial pertains only to applications written in C++. See DirectMusic Visual Basic Tutorials.
Now that all of the preparatory work has been done, playing the music is simplicity itself.
IDirectMusicSegmentState* g_pSegState; if (g_pMIdiSEG) { g_pPerf->PlaySegment(g_pMIDISeg, 0, 0, &g_pSegState); }
The call to IDirectMusicPerformance::PlaySegment takes the following parameters:
If you want the file to be played more than once, before calling PlaySegment you must call the IDirectMusicSegment::SetRepeats method.
If you want to stop the music before it has played to the end or finished its repeats, you do so by using the IDirectMusicPerformance::Stop method. The simplest way to use this method is simply to request that all music currently playing or cued to play be stopped immediately:
g_pPerf->Stop(NULL, NULL, 0, 0)
Alternatively, you can supply a pointer to the current segment or segment state in order to stop playback of just one segment, or one instance of that segment.