Platform SDK: DirectX |
The DPMSG_SETPLAYERORGROUPDATA message structure contains information for the DPSYS_SETPLAYERORGROUPDATA system message. DirectPlay generates this message and sends it to each player when the remote data of a player or group changes. This message will not be generated if the DPSESSION_ NODATAMESSAGES flag is specified in the session description.
typedef struct { DWORD dwType; DWORD dwPlayerType; DPID dpId; LPVOID lpData; DWORD dwDataSize; } DPMSG_SETPLAYERORGROUPDATA, FAR *LPDPMSG_SETPLAYERORGROUPDATA;
It is not necessary for the application to save the data from this message because it can be retrieved at any time using IDirectPlay4::GetPlayerData or IDirectPlay4::GetGroupData.
Windows NT/2000: Requires Windows 2000.
Windows 95/98: Requires Windows 95 or later. Available as a redistributable for Windows 95.
Header: Declared in dplay.h.