Platform SDK: DirectX

DPMSG_SESSIONLOST

The DPMSG_SESSIONLOST structure is generated by DirectPlay when the connection to all the other players in the session is lost. After the session is lost, messages cannot be sent to remote players, but all data at the time the session was lost is still available. Your applications should try to recover gracefully and exit if this message is received.

typedef DPMSG_GENERIC    DPMSG_SESSIONLOST;
typedef DPMSG_SESSIONLOST  FAR  *LPDPMSG_SESSIONLOST;

Requirements

  Windows NT/2000: Requires Windows 2000.
  Windows 95/98: Requires Windows 95 or later. Available as a redistributable for Windows 95.
  Header: Declared in dplay.h.

See Also

DPMSG_GENERIC