Platform SDK: DirectX

IDirectPlay4::GetPlayerName

The IDirectPlay4::GetPlayerName method retrieves the name associated with a player.

HRESULT GetPlayerName(
  DPID idPlayer,
  LPVOID lpData,
  LPDWORD lpdwDataSize
);

Parameters

idPlayer
ID of the player whose name is requested.
lpData
Pointer to a buffer where the name data is to be written. Set this parameter to NULL to request only the size of data. The lpdwDataSize parameter will be set to the size required to hold the data.
lpdwDataSize
Pointer to a variable that is initialized to the size of the buffer before calling this method. After the method returns, this parameter will be set to the size, in bytes, of the name data. If the buffer was too small (DPERR_BUFFERTOOSMALL), then this parameter will be set to the buffer size required.

Return Values

Returns DP_OK if successful, or one of the following error values otherwise:

DPERR_BUFFERTOOSMALL
DPERR_INVALIDOBJECT
DPERR_INVALIDPLAYER

Remarks

After this method returns, the pointer lpData should be cast to the DPNAME structure to read the group name data.

Requirements

  Windows NT/2000: Requires Windows 2000.
  Windows 95/98: Requires Windows 95 or later. Available as a redistributable for Windows 95.
  Header: Declared in dplay.h.
  Import Library: Use dplayx.lib.

See Also

DPNAME, IDirectPlay4::SetPlayerName