Platform SDK: DirectX

DPMSG_STARTSESSION

The DPMSG_STARTSESSION message structure contains information for the DPSYS_STARTSESSION system message. The lobby server sends this message to each player in a group when it is time for that player to join an application session.

typedef struct {
   DWORD            dwType;
   LPDPLCONNECTION  lpConn;
} DPMSG_STARTSESSION, FAR *LPDPMSG_STARTSESSION;
dwType
Identifies the message. This value is always DPSYS_STARTSESSION.
lpConn
Pointer to a DPLCONNECTION structure that contains all the information needed to launch an application into a session. This structure can be passed into IDirectPlayLobby3::RunApplication (if an external application is to be launched) or passed into IDirectPlayLobby3::SetConnectionSettings and then followed by a call to IDirectPlayLobby3::Connect (to connect the current application to the session).

Remarks

Upon receipt of this message by a stand-alone lobby client, the client must launch the application by calling the IDirectPlayLobby3::RunApplication method with the DPLCONNECTION structure.

Upon receipt of this message by an application with an internal lobby, the application must set the connection settings by calling IDirectPlayLobby3::SetConnectionSettings and then connect to the session using the IDirectPlayLobby3::Connect method.

Requirements

  Windows NT/2000: Requires Windows 2000.
  Windows 95/98: Requires Windows 95 or later. Available as a redistributable for Windows 95.
  Header: Declared in dplay.h.

See Also

IDirectPlay4::StartSession, IDirectPlayLobby3::RunApplication, IDirectPlayLobby3::SetConnectionSettings, IDirectPlayLobby3::Connect