Platform SDK: DirectX

DPLPROPERTY_PlayerGuid

DPLPROPERTY_PlayerGuid is used to uniquely identify the application's local players. Any further DPLMSG_SETPROPERTY or DPLMSG_GETPROPERTY messages that require a player GUID will need to use this value to communicate with the lobby.

An application can manipulate properties for remote players on another computer. The application only needs to obtain the player GUID from the remote player (not from the lobby).

If an application supports spectator players, it should request this property before creating any players in order to determine what flags (if any) to use when creating the players; for example, DPPLAYER_SPECTATOR and DPPLAYER_SERVERPLAYER.

For this property, the dwPropertyData member of the DPLMSG_GETPROPERTYRESPONSE structure will contain the following:

typedef struct {
    GUID  guidPlayer;
    DWORD dwPlayerFlags;
} DPLDATA_PLAYERGUID, FAR *LPDPLDATA_PLAYERGUID;

Requirements

  Windows NT/2000: Requires Windows 2000.
  Windows 95/98: Requires Windows 95 or later. Available as a redistributable for Windows 95.
  Header: Declared in dplobby.h.
  Import Library: Use dplayx.lib.