| Platform SDK: DirectX |
The DPNAME structure contains name information for a DirectPlay entity, such as a player or group.
typedef struct {
DWORD dwSize;
DWORD dwFlags;
union {
LPWSTR lpszShortName;
LPSTR lpszShortNameA;
};
union {
LPWSTR lpszLongName;
LPSTR lpszLongNameA;
};
} DPNAME, FAR *LPDPNAME;
Windows NT/2000: Requires Windows 2000.
Windows 95/98: Requires Windows 95 or later. Available as a redistributable for Windows 95.
Header: Declared in dplay.h.
IDirectPlay4::CreateGroup, IDirectPlay4::CreatePlayer, IDirectPlay4::GetGroupName, IDirectPlay4::GetPlayerName, IDirectPlay4::SetGroupName, IDirectPlay4::SetPlayerName