Platform SDK: DirectX |
The DPNAME structure contains name information for a DirectPlay entity, such as a player or group.
typedef struct { DWORD dwSize; DWORD dwFlags; union { LPWSTR lpszShortName; LPSTR lpszShortNameA; }; union { LPWSTR lpszLongName; LPSTR lpszLongNameA; }; } DPNAME, FAR *LPDPNAME;
Windows NT/2000: Requires Windows 2000.
Windows 95/98: Requires Windows 95 or later. Available as a redistributable for Windows 95.
Header: Declared in dplay.h.
IDirectPlay4::CreateGroup, IDirectPlay4::CreatePlayer, IDirectPlay4::GetGroupName, IDirectPlay4::GetPlayerName, IDirectPlay4::SetGroupName, IDirectPlay4::SetPlayerName