Platform SDK: DirectX |
This tutorial pertains only to applications written in C++. See DirectPlay Visual Basic Tutorials.
The next step in creating a manual connection is to request that the user select a communication medium for the application. Your application can identify the service providers installed on a personal computer by using the EnumConnections method.
The following example shows how to enumerate the service providers:
// Enumerate all DirectPlay connections and store them // in the listbox if ( FAILED( hr = pDP->EnumConnections( &g_AppGUID, DPConnect_EnumConnectionsCallback, hWndListBox, 0 ) ) ) { SAFE_RELEASE( pDP ); return hr; }
The second parameter in the EnumConnections method is a callback that enumerates service providers registered with DirectPlay. The following example shows how the SimpleConnect Sample implements this callback function:
BOOL FAR PASCAL DPConnect_EnumConnectionsCallback( LPCGUID pguidSP, VOID* pConnection, DWORD dwConnectionSize, LPCDPNAME pName, DWORD dwFlags, VOID* pvContext ) { HRESULT hr; LPDIRECTPLAY4 pDP = NULL; VOID* pConnectionBuffer = NULL; HWND hWndListBox = (HWND)pvContext; LRESULT iIndex; // Create a IDirectPlay object. if ( FAILED( hr = CoCreateInstance( CLSID_DirectPlay, NULL, CLSCTX_ALL, IID_IDirectPlay4A, (VOID**)&pDP ) ) ) return FALSE; // Error, stop enumerating // Test the if the connection is available // by attempting to initialize. // the connection if( FAILED( hr = pDP->InitializeConnection( pConnection, 0 ) ) ) { SAFE_RELEASE( pDP ); return TRUE; // Unavailable connection, keep enumerating } // Don't need the IDirectPlay interface any more, so release it. SAFE_RELEASE( pDP ); // Found a good connection, so put it in the listbox. iIndex = SendMessage( hWndListBox, LB_ADDSTRING, 0, (LPARAM)pName->lpszShortNameA ); if( iIndex == CB_ERR ) return FALSE; // Error, stop enumerating pConnectionBuffer = new BYTE[ dwConnectionSize ]; if( pConnectionBuffer == NULL ) return FALSE; // Error, stop enumerating // Store pointer to GUID in listbox. memcpy( pConnectionBuffer, pConnection, dwConnectionSize ); SendMessage( hWndListBox, LB_SETITEMDATA, iIndex, (LPARAM)pConnectionBuffer ); return TRUE; // Keep enumerating }
Once the user selects which connection to use, you need to retrieve the connection data that comes back with the enumeration, and initialize the DirectPlay object with this data.
if ( FAILED( hr = g_pDP->InitializeConnection( pConnection, 0 ) ) ) return hr;
Next: Step 3: Join a Session