Platform SDK: DirectX

Perception of Sound Positions

In the real world, the perception of a sound's position in space is influenced by a number of factors, including the following:

Although these are not the only cues people use to discern the position of sound, they are the main ones, and they are the factors that have been implemented in the positioning system of DirectSound. Hardware optimized for 3-D sound can support other cues as well, such as the effect of the earlobes on the pitch and timing of sounds arriving from different directions. The mathematics behind this effect are known as the head-related transfer function.

One of the most important sound-positioning cues, however, is still the apparent visual position of the sound source. If a projectile appears as a dot in the distance and grows to the size of an intercontinental missile before it roars past the viewer's head, the listener does not need subtle acoustical cues in order to sense the position and velocity of the sound source.