Platform SDK: DirectX

DS3DBUFFER

The DS3DBUFFER structure contains all information necessary to uniquely describe the location, orientation, and motion of a 3-D sound buffer. This structure is used with the IDirectSound3DBuffer::GetAllParameters and IDirectSound3DBuffer::SetAllParameters methods.

typedef struct { 
    DWORD      dwSize; 
    D3DVECTOR  vPosition; 
    D3DVECTOR  vVelocity; 
    DWORD      dwInsideConeAngle; 
    DWORD      dwOutsideConeAngle; 
    D3DVECTOR  vConeOrientation; 
    LONG       lConeOutsideVolume; 
    D3DVALUE   flMinDistance; 
    D3DVALUE   flMaxDistance; 
    DWORD      dwMode; 
} DS3DBUFFER, *LPDS3DBUFFER;
 
typedef const DS3DBUFFER *LPCDS3DBUFFER;

Members

dwSize
Size of the structure, in bytes. This member must be initialized before the structure is used.
vPosition
A D3DVECTOR structure that describes the current position of the 3-D sound buffer.
vVelocity
A D3DVECTOR structure that describes the current velocity of the 3-D sound buffer.
dwInsideConeAngle
The angle of the inside sound projection cone.
dwOutsideConeAngle
The angle of the outside sound projection cone.
vConeOrientation
A D3DVECTOR structure that describes the current orientation of this 3-D buffer's sound projection cone.
lConeOutsideVolume
The cone outside volume.
flMinDistance
The minimum distance.
flMaxDistance
The maximum distance.
dwMode
The 3-D sound processing mode to be set.
DS3DMODE_DISABLE
3-D sound processing is disabled. The sound will appear to originate from the center of the listener's head.
DS3DMODE_HEADRELATIVE
Sound parameters (position, velocity, and orientation) are relative to the listener's parameters. In this mode, the absolute parameters of the sound are updated automatically as the listener's parameters change, so that the relative parameters remain constant.
DS3DMODE_NORMAL
Normal processing. This is the default mode.

Requirements

  Windows NT/2000: Requires Windows 2000.
  Windows 95/98: Requires Windows 95 or later. Available as a redistributable for Windows 95.
  Header: Declared in dsound.h.