Platform SDK: DirectX |
The DS3DLISTENER structure contains all information necessary to uniquely describe the 3-D world parameters and position of the listener. This structure is used with the IDirectSound3DListener::GetAllParameters and IDirectSound3DListener::SetAllParameters methods.
typedef struct { DWORD dwSize; D3DVECTOR vPosition; D3DVECTOR vVelocity; D3DVECTOR vOrientFront; D3DVECTOR vOrientTop; D3DVALUE flDistanceFactor; D3DVALUE flRolloffFactor; D3DVALUE flDopplerFactor; } DS3DLISTENER, *LPDS3DLISTENER; typedef const DS3DLISTENER *LPCDS3DLISTENER;
Windows NT/2000: Requires Windows 2000.
Windows 95/98: Requires Windows 95 or later. Available as a redistributable for Windows 95.
Header: Declared in dsound.h.