Platform SDK: DirectX

IDirectSoundCaptureBuffer::Start

The IDirectSoundCaptureBuffer::Start method puts the capture buffer into the capture state and begins capturing data into the buffer. If the capture buffer is already in the capture state then the method has no effect.

HRESULT Start(
  DWORD dwFlags  
);

Parameters

dwFlags
Flags that specify the behavior for the capture buffer when capturing sound data. Flags specifying how to play the buffer. The following flag is defined:
DSCBSTART_LOOPING
Once the end of the buffer is reached, capture restarts at the beginning and continues until explicitly stopped.

Return Values

If the method succeeds, the return value is DS_OK.

If the method fails, the return value may be one of the following error values:

DSERR_INVALIDPARAM
DSERR_NODRIVER
DSERR_OUTOFMEMORY

Requirements

  Windows NT/2000: Requires Windows 2000.
  Windows 95/98: Requires Windows 95 or later. Available as a redistributable for Windows 95.
  Header: Declared in dsound.h.
  Import Library: Use dsound.lib.