Platform SDK: DirectX

IDirectSound3DBuffer::SetConeAngles

The IDirectSound3DBuffer::SetConeAngles method sets the inside and outside angles of the sound projection cone for this sound buffer.

HRESULT SetConeAngles(
  DWORD dwInsideConeAngle,  
  DWORD dwOutsideConeAngle,  
  DWORD dwApply             
);

Parameters

dwInsideConeAngle and dwOutsideConeAngle
Inside and outside angles of the sound projection cone, in degrees.
dwApply
Value indicating when the setting should be applied. This value must be one of the following:
DS3D_DEFERRED
Settings are not applied until the application calls the IDirectSound3DListener::CommitDeferredSettings method. This allows the application to change several settings and generate a single recalculation.
DS3D_IMMEDIATE
Settings are applied immediately, causing the system to recalculate the 3-D coordinates for all 3-D sound buffers.

Return Values

If the method succeeds, the return value is DS_OK.

If the method fails, the return value may be DSERR_INVALIDPARAM.

Remarks

The minimum, maximum, and default cone angles are defined in Dsound.h as DS3D_MINCONEANGLE, DS3D_MAXCONEANGLE, and DS3D_DEFAULTCONEANGLE. Each angle must be in the range of 0 degrees (no cone) to 360 degrees (the full sphere). The default value is 360.

Requirements

  Windows NT/2000: Requires Windows 2000.
  Windows 95/98: Requires Windows 95 or later. Available as a redistributable for Windows 95.
  Header: Declared in dsound.h.
  Import Library: Use dsound.lib.

See Also

IDirectSound3DBuffer::GetConeOutsideVolume, IDirectSound3DBuffer::SetConeOutsideVolume