Platform SDK: DirectX |
The IDirectSoundBuffer::Restore method restores the memory allocation for a lost sound buffer for the specified DirectSoundBuffer object.
HRESULT Restore();
None.
If the method succeeds, the return value is DS_OK.
If the method fails, the return value may be one of the following error values:
DSERR_BUFFERLOST |
DSERR_INVALIDCALL |
DSERR_INVALIDPARAM |
DSERR_PRIOLEVELNEEDED |
If the application does not have the input focus, IDirectSoundBuffer::Restore might not succeed. For example, if the application with the input focus has the DSSCL_WRITEPRIMARY cooperative level, no other application will be able to restore its buffers. Similarly, an application with the DSSCL_WRITEPRIMARY cooperative level must have the input focus to restore its primary sound buffer.
Once DirectSound restores the buffer memory, the application must rewrite the buffer with valid sound data. DirectSound cannot restore the contents of the memory, only the memory itself.
The application can receive notification that a buffer is lost when it specifies that buffer in a call to the IDirectSoundBuffer::Lock or IDirectSoundBuffer::Play method. These methods return DSERR_BUFFERLOST to indicate a lost buffer. The IDirectSoundBuffer::GetStatus method can also be used to retrieve the status of the sound buffer and test for the DSBSTATUS_BUFFERLOST flag.
Windows NT/2000: Requires Windows NT 4.0 SP3 or later.
Windows 95/98: Requires Windows 95 or later. Available as a redistributable for Windows 95.
Header: Declared in dsound.h.
Import Library: Use dsound.lib.
IDirectSoundBuffer, IDirectSoundBuffer::Lock, IDirectSoundBuffer::Play, IDirectSoundBuffer::GetStatus