Platform SDK: DirectX |
The IDirectSound3DListener::GetDopplerFactor method retrieves the current Doppler effect factor.
HRESULT GetDopplerFactor( LPD3DVALUE lpflDopplerFactor );
If the method succeeds, the return value is DS_OK.
If the method fails, the return value may be DSERR_INVALIDPARAM.
The Doppler factor has a range of DS3D_MINDOPPLERFACTOR (no Doppler effects) to DS3D_MAXDOPPLERFACTOR (as currently defined, 10 times the Doppler effects found in the real world). The default value is DS3D_DEFAULTDOPPLERFACTOR (1.0). For additional information, see Doppler Factor.
Windows NT/2000: Requires Windows 2000.
Windows 95/98: Requires Windows 95 or later. Available as a redistributable for Windows 95.
Header: Declared in dsound.h.
Import Library: Use dsound.lib.