Platform SDK: DirectX

IDirectSound3DBuffer::GetConeOutsideVolume

The IDirectSound3DBuffer::GetConeOutsideVolume method retrieves the current cone outside volume for this sound buffer.

HRESULT GetConeOutsideVolume(
  LPLONG lplConeOutsideVolume  
);

Parameters

lplConeOutsideVolume
Address of a variable that will contain the current cone outside volume for this buffer.

Return Values

If the method succeeds, the return value is DS_OK.

If the method fails, the return value may be DSERR_INVALIDPARAM.

Remarks

Volume levels are represented by attenuation. Allowable values are between DSBVOLUME_MAX (no attenuation) and DSBVOLUME_MIN (silence). The default value is DS3D_DEFAULTCONEOUTSIDEVOLUME (no attenuation). These values are defined in Dsound.h. Currently DirectSound does not support amplification.

For additional information about the concept of outside volume, see Sound Cones.

Requirements

  Windows NT/2000: Requires Windows 2000.
  Windows 95/98: Requires Windows 95 or later. Available as a redistributable for Windows 95.
  Header: Declared in dsound.h.
  Import Library: Use dsound.lib.

See Also

IDirectSoundBuffer::SetVolume