Platform SDK: DirectX |
The IDirectSound3DBuffer::GetVelocity method retrieves the current velocity for this sound buffer. Velocity is measured in units per second. The default unit is one meter, but this can be changed by using the IDirectSound3DListener::SetDistanceFactor method.
HRESULT GetVelocity( LPD3DVECTOR lpvVelocity );
If the method succeeds, the return value is DS_OK.
If the method fails, the return value may be DSERR_INVALIDPARAM.
Velocity is used for Doppler effects only. It does not actually move the buffer. For additional information, see Doppler Factor.
The default unit of measurement is meters per second, but this can be changed by using the IDirectSound3DListener::SetDistanceFactor method.
Windows NT/2000: Requires Windows 2000.
Windows 95/98: Requires Windows 95 or later. Available as a redistributable for Windows 95.
Header: Declared in dsound.h.
Import Library: Use dsound.lib.
IDirectSound3DBuffer::SetPosition, IDirectSound3DBuffer::SetVelocity