Platform SDK: DirectX

IDirectSound3DBuffer::GetConeAngles

The IDirectSound3DBuffer::GetConeAngles method retrieves the inside and outside angles of the sound projection cone for this sound buffer.

HRESULT GetConeAngles(
  LPDWORD lpdwInsideConeAngle,  
  LPDWORD lpdwOutsideConeAngle  
);

Parameters

lpdwInsideConeAngle and lpdwOutsideConeAngle
Addresses of variables that will contain the inside and outside angles of the sound projection cone, in degrees.

Return Values

If the method succeeds, the return value is DS_OK.

If the method fails, the return value may be DSERR_INVALIDPARAM.

Remarks

The minimum, maximum, and default cone angles are defined in Dsound.h as DS3D_MINCONEANGLE, DS3D_MAXCONEANGLE, and DS3D_DEFAULTCONEANGLE.

Requirements

  Windows NT/2000: Requires Windows 2000.
  Windows 95/98: Requires Windows 95 or later. Available as a redistributable for Windows 95.
  Header: Declared in dsound.h.
  Import Library: Use dsound.lib.