Platform SDK: DirectX

IDirectSound3DListener::SetDopplerFactor

The IDirectSound3DListener::SetDopplerFactor method sets the current Doppler effect factor.

HRESULT SetDopplerFactor(
  D3DVALUE flDopplerFactor,  
  DWORD dwApply              
);

Parameters

flDopplerFactor
New Doppler factor value.
dwApply
Value indicating when the setting should be applied. This value must be one of the following:
DS3D_DEFERRED
Settings are not applied until the application calls the IDirectSound3DListener::CommitDeferredSettings method. This allows the application to change several settings and generate a single recalculation.
DS3D_IMMEDIATE
Settings are applied immediately, causing the system to recalculate the 3-D coordinates for all 3-D sound buffers.

Return Values

If the method succeeds, the return value is DS_OK.

If the method fails, the return value may be DSERR_INVALIDPARAM.

Remarks

The Doppler factor has a range of DS3D_MINDOPPLERFACTOR (no Doppler effects) to DS3D_MAXDOPPLERFACTOR (as currently defined, 10 times the Doppler effects found in the real world). The default value is DS3D_DEFAULTDOPPLERFACTOR (1.0). For additional information, see Doppler Factor.

Requirements

  Windows NT/2000: Requires Windows 2000.
  Windows 95/98: Requires Windows 95 or later. Available as a redistributable for Windows 95.
  Header: Declared in dsound.h.
  Import Library: Use dsound.lib.

See Also

IDirectSound3DListener::GetDopplerFactor