Platform SDK: DirectX |
The IDirectSoundBuffer::SetCurrentPosition method moves the current play position for secondary sound buffers.
HRESULT SetCurrentPosition( DWORD dwNewPosition );
If the method succeeds, the return value is DS_OK.
If the method fails, the return value may be one of the following error values:
DSERR_INVALIDCALL |
DSERR_INVALIDPARAM |
DSERR_PRIOLEVELNEEDED |
This method cannot be called on primary sound buffers.
If the buffer is playing, it will immediately move to the new position and continue. If it is not playing, it will begin from the new position the next time the IDirectSoundBuffer::Play method is called.
Windows NT/2000: Requires Windows NT 4.0 SP3 or later.
Windows 95/98: Requires Windows 95 or later. Available as a redistributable for Windows 95.
Header: Declared in dsound.h.
Import Library: Use dsound.lib.
IDirectSoundBuffer, IDirectSoundBuffer::GetCurrentPosition, IDirectSoundBuffer::Play