Platform SDK: DirectX

IDirectSoundBuffer::SetCurrentPosition

The IDirectSoundBuffer::SetCurrentPosition method moves the current play position for secondary sound buffers.

HRESULT SetCurrentPosition(
  DWORD dwNewPosition  
);

Parameters

dwNewPosition
New position, in bytes, from the beginning of the buffer that will be used when the sound buffer is played.

Return Values

If the method succeeds, the return value is DS_OK.

If the method fails, the return value may be one of the following error values:

DSERR_INVALIDCALL
DSERR_INVALIDPARAM
DSERR_PRIOLEVELNEEDED

Remarks

This method cannot be called on primary sound buffers.

If the buffer is playing, it will immediately move to the new position and continue. If it is not playing, it will begin from the new position the next time the IDirectSoundBuffer::Play method is called.

Requirements

  Windows NT/2000: Requires Windows NT 4.0 SP3 or later.
  Windows 95/98: Requires Windows 95 or later. Available as a redistributable for Windows 95.
  Header: Declared in dsound.h.
  Import Library: Use dsound.lib.

See Also

IDirectSoundBuffer, IDirectSoundBuffer::GetCurrentPosition, IDirectSoundBuffer::Play