Platform SDK: DirectX

IDirectSoundBuffer::SetVolume

The IDirectSoundBuffer::SetVolume method changes the volume of a sound buffer.

HRESULT SetVolume(
  LONG lVolume  
);

Parameters

lVolume
New volume requested for this sound buffer.

Return Values

If the method succeeds, the return value is DS_OK.

If the method fails, the return value may be one of the following error values:

DSERR_CONTROLUNAVAIL
DSERR_GENERIC
DSERR_INVALIDPARAM
DSERR_PRIOLEVELNEEDED

Remarks

The volume is specified in hundredths of decibels (dB). Allowable values are between DSBVOLUME_MAX (no attenuation) and DSBVOLUME_MIN (silence). These values are currently defined in Dsound.h as 0 and -10,000 respectively. The value DSBVOLUME_MAX represents the original, unadjusted volume of the stream. The value DSBVOLUME_MIN indicates an audio volume attenuated by 100 dB, which, for all practical purposes, is silence. Currently DirectSound does not support amplification.

Requirements

  Windows NT/2000: Requires Windows NT 4.0 SP3 or later.
  Windows 95/98: Requires Windows 95 or later. Available as a redistributable for Windows 95.
  Header: Declared in dsound.h.
  Import Library: Use dsound.lib.

See Also

IDirectSoundBuffer, IDirectSoundBuffer::GetPan, IDirectSoundBuffer::GetVolume, IDirectSoundBuffer::SetPan