Platform SDK: DirectX

IDirectSound3DBuffer::GetMaxDistance

The IDirectSound3DBuffer::GetMaxDistance method retrieves the current maximum distance for this sound buffer.

HRESULT GetMaxDistance(
  LPD3DVALUE lpflMaxDistance  
);

Parameters

lpflMaxDistance
Address of a variable that will contain the current maximum distance setting.

Return Values

If the method succeeds, the return value is DS_OK.

If the method fails, the return value may be DSERR_INVALIDPARAM.

Remarks

The default maximum distance, defined as DS3D_DEFAULTMAXDISTANCE, is effectively infinite.

Requirements

  Windows NT/2000: Requires Windows 2000.
  Windows 95/98: Requires Windows 95 or later. Available as a redistributable for Windows 95.
  Header: Declared in dsound.h.
  Import Library: Use dsound.lib.

See Also

IDirectSound3DBuffer::GetMinDistance, IDirectSound3DBuffer::SetMaxDistance