Platform SDK: DirectX |
The IDirectSound3DBuffer::GetMaxDistance method retrieves the current maximum distance for this sound buffer.
HRESULT GetMaxDistance( LPD3DVALUE lpflMaxDistance );
If the method succeeds, the return value is DS_OK.
If the method fails, the return value may be DSERR_INVALIDPARAM.
The default maximum distance, defined as DS3D_DEFAULTMAXDISTANCE, is effectively infinite.
Windows NT/2000: Requires Windows 2000.
Windows 95/98: Requires Windows 95 or later. Available as a redistributable for Windows 95.
Header: Declared in dsound.h.
Import Library: Use dsound.lib.
IDirectSound3DBuffer::GetMinDistance, IDirectSound3DBuffer::SetMaxDistance