Platform SDK: DirectX

IDirectSound3DListener::GetPosition

The IDirectSound3DListener::GetPosition method retrieves the listener's current position in distance units. By default, these units are meters, but this can be changed by calling the IDirectSound3DListener::SetDistanceFactor method.

HRESULT GetPosition(
  LPD3DVECTOR lpvPosition  
);

Parameters

lpvPosition
Address of a D3DVECTOR structure that will contain the listener's position vector.

Return Values

If the method succeeds, the return value is DS_OK.

If the method fails, the return value may be DSERR_INVALIDPARAM.

Requirements

  Windows NT/2000: Requires Windows 2000.
  Windows 95/98: Requires Windows 95 or later. Available as a redistributable for Windows 95.
  Header: Declared in dsound.h.
  Import Library: Use dsound.lib.

See Also

IDirectSound3DListener::SetPosition