W
- width
- The distance between two addresses in memory that represent the beginning of a line and the end of the line of a stored bitmap. This distance represents only the width of the bitmap in memory; it does not include any extra memory required to reach the beginning of the next line of the bitmap, such as a cache in rectangular memory.
- world coordinates
- Coordinates that are relative to the origin of a scene. See also and .
- world space
- The frame of reference, used by , that declares vertices relative to a single origin within a 3-D scene.
- world transformation
- The application of a matrix to a model's vertices to change its orientation from to .
- wrap
- The procedure used to calculate for a face or mesh. The basic wrapping types are flat, cylindrical, spherical, and chrome.