L
- latency
- A delay in response. For example, in Microsoft® DirectSound®, it is the interval between the time that a plays and the time that the speakers actually reproduce the sound. In DirectPlay, it is the time that it takes for a packet to reach a given destination.
- light map
- A texture or group of textures that contain lighting information for a 3-D scene.
- lobby-aware application
- An application that, at a minimum, supports being launched from a lobby.
- lobby client
- Lobby management routines associated with the user's computer, including launching applications, updating the user interface, and communicating with the .
- lobby provider
- A client component (dynamic-link library) supplied by the developer of a lobby server. It implements communication functions with the lobby server, as requested by DirectPlay.
- lobby server
- Lobby management routines associated with a remote server. The lobby server coordinates all the information about the users who are connected to a specific application.
- lobby session
- A connection to a lobby server on which clients and the server have not been specifically written to interoperate.