O
- odd field
- The first comprising a in an odd/even field set.
- off-screen surface
- A conceptually rectangular area in memory that is generally used to store bitmaps to be blitted to a before being displayed. Commonly used to store sprites.
- opcode
- Operation code that defines how to interpret the vertices in an or how to change the state of the system.
- overdraw
- The average number of times to which a screen pixel is written.
- overlay surface
- A conceptually rectangular area in memory whose stored image information covers the image information of the to which it is applied. Overlays are assumed to be on top of all other screen components.
- overlay z-order
- Determines the order in which overlays clip each other, enabling a hardware sprite system to be implemented under DirectDraw.