Platform SDK: DirectX

Setting the Shading Mode

[C++]

Direct3D allows one shading mode to be selected at a time. By default, Gouraud shading is selected. In C++, the shading mode can be changed by calling the IDirect3DDevice7::SetRenderState method. Set the dwRenderStateType parameter to D3DRENDERSTATE_SHADEMODE. The dwRenderState parameter must be set to a member of the D3DSHADEMODE enumeration. The following sample code fragments illustrate how the current shading mode of a Direct3D application can be set to flat or Gouraud shading mode.

// Set to flat shading.
// This code fragment assumes that lpDev is a valid pointer to 
// an IDirect3DDevice7 interface.
hr = lpDev->SetRenderState(D3DRENDERSTATE_SHADEMODE, D3DSHADE_FLAT);
if(FAILED(hr))
{
    // Code to handle the error goes here.
}
 
// Set to Gouraud shading (this is the default for Direct3D).
hr = lpDev->SetRenderState(D3DRENDERSTATE_SHADEMODE,
                            D3DSHADE_GOURAUD);
if(FAILED(hr))
{
    // Code to handle the error goes here.
}
[Visual Basic]

Direct3D allows one shading mode to be selected at a time. By default, Gouraud shading is selected. In Visual Basic, the shading mode can be changed by calling the Direct3DDevice7.SetRenderState method. Set the state parameter to D3DRENDERSTATE_SHADEMODE. The renderstate parameter must be set to a member of the CONST_D3DSHADEMODE enumeration. The following code fragment illustrates how the current shading mode of a Direct3D application can be set to flat or Gouraud shading mode.

'  Set to flat shading.
'  This code fragment assumes that d3dDev is a valid reference to
'  a Direct3DDevice7 object.
On Local Error Resume Next
Call d3dDev.SetRenderState(D3DRENDERSTATE_SHADEMODE, _ 
                           D3DSHADE_FLAT)
 
' Check for an error.
If Err.Number <> DD_OK Then
    ' Handle the error.
End If
 
' Set to Gouraud shading (this is the default for Direct3D).
Call d3dDev.SetRenderState(D3DRENDERSTATE_SHADEMODE, _ 
                           D3DSHADE_GOURAUD)
 
If Err.Number <> DD_OK Then
    ' Handle the error.
End If