Platform SDK: DirectX |
Note Information in this topic pertains only to applications developed in C/C++.
Compilers from the Borland company report floating-point exceptions in a manner that is incompatible with Direct3D. To solve this problem, you should include a _matherr() exception handler like the following:
// Borland floating point initialization #include <math.h> #include <float.h> void initfp(void) { // disable floating point exceptions _control87(MCW_EM,MCW_EM); } int _matherr(struct _exception *e) { e; // dummy reference to catch the warning return 1; // error has been handled }